
Picgl 1.91 Language Pack SDK


How to make picgl_en.dll:

1. Open workspace picgl_en.dsw with Visual C++6.0.
2. Translate the resources such as Dialog and Menu. 
3. Rewrite the name of the translator of AboutBox in your name. 
4. Build picgl_en.dll as release version.
5. Put picgl_en.dll on the same directory as picgl.exe. 
6. End

Make it to the name of picgl_en.dll even if it is things except English. 
PlathomeSDK is necessary for the x64 edition. 'Sample_compile_x64.bat' is a sample. 


How to make toolbar:

1. Open psd\picgl_ui_?.psd with Adobe Photoshop. 
2. Translate the text. 
3. Save it in the same directory as picgl.exe by the name of picgl_ui_?_bg_en.bmp. 
4. End


Notice:

The file made by using this SDK can be freely distributed. 
However, do not change copyright notice. 



Author:

HASHIMOTO Naoyuki
nyk@palette.plala.or.jp
http://www6.plala.or.jp/nyk




---- Japanese ----


picgl_en.dll ̍:

1. Visual C++6.0 Ń[NXy[X picgl_en.dsw J܂
2. DialogAMenu Ȃǂ̃\[X|󂵂܂
3. AboutBox ̖|҂̖O̖Oɏ܂
4. [XrhāApicgl_en.dll 𐶐܂
5. picgl_en.dll  picgl.exe ƓfBNgɂ܂
6. I

x64 ł̏ꍇ PlathomeSDK KvłBsample_compile_x64.bat TvłB



c[o[̍:

1. Adobe Photoshop  psd\picgl_ui_?.psd J܂
2. eLXg|󂵂܂
3. picgl_ui_1_bg_en.bmpApicgl_ui_2_bg_en.bmp ƂOŕۑ picgl.exe ƓfBNgɂ܂
4. I



:

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:

HASHIMOTO Naoyuki
nyk@palette.plala.or.jp
http://www6.plala.or.jp/nyk
